Couldn't it simply "talk to it as efficiently as the SpaceNavigator does ? In many years of 3D modelling, I never saw such a behaviour in any other 3D software. This clearly means that there is a problem in the way Sketchup accesses its panning tool. And panning with a 3DConnexion SpaceNavigator is fortunately not affected. This doesn't happen on a MacBook Pro, which has another video card (NVDIA).
At least on an iMac 24' alu (2.4 Ghz, RAM 4 Gb, ATI Radeon HD2600 video card) the panning tool can take ages (often several seconds !) to react. Sorry to sound negative, but I just checked : one of the most annoying bugs on the Mac hasn't been fixed.
On a Mac, choose SketchUp > Check Web for Update. #GOOGLE SKETCHUP FOR MACBOOK PRO UPDATE#
On Windows, choose Help > Check for Update. Update To verify that you have the latest release of SketchUp: Authorizing Pro is easier: On Windows Vista®, SketchUp Pro folks had to run as an "Administrator" to authorize. Likewise, edges that weren't part of a face were being dropped, which made kites, bridge cables, and some windmills look a little odd. More accurate model placement in Google Earth: Models placed from SketchUp into Google Earth sometimes came in with rotational errors, making it difficult to properly position a model. Those of you working on secret plans for underwater hideouts (laser sharks) can now place those models in Google Earth. But SketchUp didn't have a way to support that.until now. Place models underwater in Google Earth: Google Earth 5.0 launched earlier this month and added ocean floor terrain, which made it possible to place models under the water. The list of fixes in our release notes is pretty long, so I asked Tommy from our Support team what he thought would be good to highlight. Today I'm happy to announce our first maintenance release for version 7 with fixes to many of the most commonly reported problems. As you may recall, we launched Google SketchUp 7 last November.